Back in early January after what seemed like an eternity of code porting, Gimme Five was released for Windows Store. So after nearly a month since its release how's it doing? Well, the Windows Store Developer hub has some interesting stats... As you can see above there is barely a handful of downloads per day … Continue reading Gimme Five released on Windows Store
Back in January 2013 we mentioned we were working on a new game. Well, this isn't it. That game is still very much under development and is still a long way from being finished. So in the interim we've spawned a new title called 'Identipix' Identipix was developed in a few short weeks and is … Continue reading Introducing… Identipix
'Where's It Featured?' can tell you right now! Have you ever wondered where your apps and games are being featured? I certainly have, which is why I recently developed a new app to help inform like-minded Windows Phone developers where their apps and games are being featured every day. The app is aptly named 'Where's … Continue reading Where are my apps and games featured?
On 21st January 2013 we hit a nice little milestone of 100,000 total downloads on the Windows Phone platform. Our most recent game, titled 'I Love Logos' already accounts for 44% of our total downloads! We've also seen a significant increase in downloads for Gimme Five over the past few months and it's currently ranked in the top … Continue reading 100,000 Downloads!
At the start of December it was announced that Microsoft had made some changes to the Windows Phone marketplace app search algorithm. http://www.neowin.net/news/windows-phone-marketplace-app-ranking-algorithm-changed Since then I have seen some fairly radical changes in terms of app downloads, ad impressions and revenue. Gimme Five for example had over 4 times as many ad impressions last month as it … Continue reading Gimme Five apparently benefiting from new marketplace algorithm
Just as I thought I'd overcome all the problems with Gimme Five I could possibly face, v1.7 recently failed certification twice under section 3.10 with some vague comments from Microsoft's own testing department blabbering on about Xbox and China. From what I could make out, the tester was failing the game because it contained the word … Continue reading Gimme Five v1.7 banned in China
In the first month or so of Gimme Five's release I started to receive a number of user reviews indicating that the game was crashing frequently. This was really frustrating considering the amount of testing that had been done on the game (many weeks prior to its release on the marketplace). I looked at the … Continue reading Gimme Five says goodbye to OpenXLive
OK, so Gimme Five has been out for just under a week now, and apart from me completely screwing up the ads and the download figures being pretty disappointing, there are a few positives... Firstly, the average rating is around 4.5/5 As I write this, Gimme Five has just passed the 1000 downloads mark and … Continue reading Gimme a week
It's been a while since I last posted anything, so thought I would post a quick update on what's being going on. Development of new game Gimme Five - Due for release in the next week or so. Testing and feedback on OpenXLive version 0.9.8 - Nice to see a lot of the features I … Continue reading Gimme Five is almost here!
I recently hit a minor milestone of 20,000 downloads on the Windows Phone Marketplace so felt it was time to reflect and take a look at the figures. As you can see from the graph below I have had varying success with the apps / games I have developed... My most successful game with almost … Continue reading 20,000 Windows Phone Downloads!