They say that for every game that makes it as a finished commercial product there are a thousand that don't. I don't really know who 'they' are or whether this statement is even true (I just made it up) but it certainly sounds plausible doesn't it? I don't tend to start projects that I don't think … Continue reading The games that never made it…
Remove default borders (safe space) When you finally manage to successfully deploy your game on the Xbox One, (and I do hope I wasn't the only one who seemed to hit every problem possible in doing so!) one of the first things you may notice is a big chugly border surrounding your masterpiece. These borders are put here … Continue reading Top Tips – Tailoring a UWP app or game for Xbox One
This is a list of changes made in Gimme Five v4.6 due for release towards the middle of May 2017 Added player level information on round end screen. Replaced some static questions with new randomiser to reduce repetition and increase replay value. GB/US localisation work to try and help players feel more at home e.g. Brits will now see "colour" … Continue reading Gimme Five v4.6 Changelog
This is a list of changes made in Gimme Five v4.5 due for release towards the end of March 2017 Dropped players online requirement to earn KP from 10 to 5. Completely removed NTP dependency. Players now earn 5KP for every 100 points scored at round end. Corrected some mistakes in questions reported by players. Added 70 … Continue reading Gimme Five v4.5 Changelog
When 'Word Up' was released back in 2012, on what was then the Windows Phone 7 platform, it stood out. It was one of just a handful of word games in a tiny app store. At the time, the choice of name seemed obvious. The phrase 'Word Up' is well known. Perhaps because of Cameo's … Continue reading Word Up is now called Wordinal
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This is a list of changes made in Gimme Five v4.4 due for release towards the end of February 2017 Addressed a couple of offline achievement tracking display issues. Fixed leaderboard ranking display issue when ranked outside top 99. Fixed players online count being maxed out at 50 issue. Added max. questions reached statistic to … Continue reading Gimme Five v4.4 Changelog
We are pleased to announce that Gimme Five is coming to Xbox Live this year! The game is primed for release on Windows 10 on 17th December 2016 bar any last minute hiccups. Features: • Thousands of questions - offering guaranteed replay value • In-Game Statistics • Global Leaderboards • Player Level System • Unlockable Trophies • 50 Challenging Achievements worth … Continue reading Gimme Five is coming to Xbox Live!
I've always wanted to make an RPG and always loved the simplicity of incremental clicker games and just how addictive super casual games can be. I came up with the idea for Survive This Life on one of my dark philosophical days, thinking along the lines of... What is life all about? We spend our … Continue reading Survive This Life – in case life isn’t depressing enough already!
Somewhere around the 3rd December 2014 the milestone of 500K downloads on Windows Phone was finally achieved! It's taken a number of years to get here and it feels like an eternity since we first tested the Windows Phone water with Cracker Jokes back in 2011 but we've done it and we're already working towards making … Continue reading Half a million downloads on Windows Phone… and counting!